From 0f3b9019a88777bef8383e699d27a7e8615f93f2 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 22 Dec 2010 21:25:23 +0100 Subject: Core: Get rid of dirty operator workaround for ACE_Singleton class implementation --HG-- branch : trunk --- src/server/game/Entities/DynamicObject/DynamicObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/DynamicObject') diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index 4f10b410b7a..f0e3f191bfe 100755 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -143,7 +143,7 @@ void DynamicObject::Update(uint32 p_time) Delete(); } else - sScriptMgr.OnDynamicObjectUpdate(this, p_time); + sScriptMgr->OnDynamicObjectUpdate(this, p_time); } void DynamicObject::Delete() -- cgit v1.2.3