From 0f7657b68c8b6444fadb480cdd0f87631391afa5 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Fri, 25 Jun 2010 00:18:01 +0200 Subject: Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively. Also get rid of unused CountedReference class that used Trinity threading pattern. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --HG-- branch : trunk --- src/server/game/Entities/DynamicObject/DynamicObject.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Entities/DynamicObject') diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index 5c13fe47cb7..529710eda90 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -46,7 +46,7 @@ void DynamicObject::AddToWorld() ///- Register the dynamicObject for guid lookup if (!IsInWorld()) { - ObjectAccessor::Instance().AddObject(this); + sObjectAccessor.AddObject(this); WorldObject::AddToWorld(); } } @@ -69,7 +69,7 @@ void DynamicObject::RemoveFromWorld() } } WorldObject::RemoveFromWorld(); - ObjectAccessor::Instance().RemoveObject(this); + sObjectAccessor.RemoveObject(this); } } -- cgit v1.2.3