From 630b60eb0dcd3d9ce41582664ab822b049365431 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 25 May 2022 22:14:32 +0200 Subject: Core/GameObjects: Transport (type 11) improvements * Fully synchronize serverside animation progress with client * Implemented updating passenger positions on elevators * Removed visibility hack for elevators that always forced CreateObject packet to be sent to client --- src/server/game/Entities/DynamicObject/DynamicObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/DynamicObject') diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index 2deee2146d9..9aeada30f46 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -111,7 +111,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste if (IsWorldObject()) setActive(true); //must before add to map to be put in world container - Transport* transport = caster->GetTransport(); + TransportBase* transport = caster->GetTransport(); if (transport) { float x, y, z, o; -- cgit v1.2.3