From ab77e597b179c864c6c2f992dfd1486245df0090 Mon Sep 17 00:00:00 2001 From: Vincent-Michael Date: Sat, 26 May 2012 23:00:54 +0200 Subject: Add function for SetObjectScale Author: NoFantasy Source: Mangos --- src/server/game/Entities/DynamicObject/DynamicObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/DynamicObject') diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index abeae0656ee..76d4cb6624b 100755 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -92,7 +92,7 @@ bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spe WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask()); SetEntry(spellId); - SetFloatValue(OBJECT_FIELD_SCALE_X, 1); + SetObjectScale(1); SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID()); // The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden -- cgit v1.2.3