From b64e261e942e093be906e0591c8b4232706ee0e7 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 14 Mar 2024 11:01:58 +0100 Subject: Core/Objects: Rename Object::m_isWorldObject and related functions to avoid conflicting with "WorldObject" class name (cherry picked from commit 9402c66e8423243d13dbc19e8713e298bea0ac7b) --- src/server/game/Entities/DynamicObject/DynamicObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/DynamicObject') diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index dbb527da01e..84d268f562f 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -108,7 +108,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste SetFloatValue(DYNAMICOBJECT_RADIUS, radius); SetUInt32Value(DYNAMICOBJECT_CASTTIME, GameTime::GetGameTimeMS()); - if (IsWorldObject()) + if (IsStoredInWorldObjectGridContainer()) setActive(true); //must before add to map to be put in world container Transport* transport = caster->GetTransport(); -- cgit v1.2.3