From bbfbb7d4bfa869755e702b40b53dbd295f8c964d Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 23 Apr 2020 20:22:53 +0200 Subject: Core/PacketIO: Implement building SMSG_UPDATE_OBJECT only for selected fields and use that to fix quest objects not glowing after accepting quests --- .../game/Entities/DynamicObject/DynamicObject.cpp | 26 ++++++++++++++++++++++ .../game/Entities/DynamicObject/DynamicObject.h | 5 +++++ 2 files changed, 31 insertions(+) (limited to 'src/server/game/Entities/DynamicObject') diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index 315d781631c..58e277f61f8 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -273,6 +273,32 @@ void DynamicObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) co data->put(sizePos, data->wpos() - sizePos - 4); } +void DynamicObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, + UF::DynamicObjectData::Mask const& requestedDynamicObjectMask, Player const* target) const +{ + UpdateMask valuesMask; + if (requestedObjectMask.IsAnySet()) + valuesMask.Set(TYPEID_OBJECT); + + if (requestedDynamicObjectMask.IsAnySet()) + valuesMask.Set(TYPEID_DYNAMICOBJECT); + + ByteBuffer buffer = PrepareValuesUpdateBuffer(); + std::size_t sizePos = buffer.wpos(); + buffer << uint32(0); + buffer << uint32(valuesMask.GetBlock(0)); + + if (valuesMask[TYPEID_OBJECT]) + m_objectData->WriteUpdate(buffer, requestedObjectMask, true, this, target); + + if (valuesMask[TYPEID_DYNAMICOBJECT]) + m_dynamicObjectData->WriteUpdate(buffer, requestedDynamicObjectMask, true, this, target); + + buffer.put(sizePos, buffer.wpos() - sizePos - 4); + + data->AddUpdateBlock(buffer); +} + void DynamicObject::ClearUpdateMask(bool remove) { m_values.ClearChangesMask(&DynamicObject::m_dynamicObjectData); diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h index ca08043faeb..4786dd763f3 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.h +++ b/src/server/game/Entities/DynamicObject/DynamicObject.h @@ -38,10 +38,15 @@ class TC_GAME_API DynamicObject : public WorldObject, public GridObject