From 0aa61e93419612ef34c73ae82bb95bdcf616d484 Mon Sep 17 00:00:00 2001 From: Jeremy Date: Wed, 4 Oct 2023 12:50:44 +0200 Subject: Core/GameObject: Update spawn conditions when new ControlZone event is triggered (#29349) --- src/server/game/Entities/GameObject/GameObject.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 1fd5ce84570..d362d3a9f2e 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -776,6 +776,7 @@ public: if (eventId <= 0) return; + _owner.GetMap()->UpdateSpawnGroupConditions(); GameEvents::Trigger(eventId, &_owner, nullptr); } -- cgit v1.2.3