From 1083dbb993f1e227472891cda109098671d7eae2 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Tue, 20 May 2014 21:21:33 +0200 Subject: Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get* --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 306e4209e4d..e0374db3ece 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -561,7 +561,7 @@ void GameObject::Update(uint32 diff) CastSpell(NULL, goInfo->trap.spellId); SetLootState(GO_JUST_DEACTIVATED); } - else if (Unit* target = Unit::GetUnit(*this, m_lootStateUnitGUID)) + else if (Unit* target = ObjectAccessor::GetUnit(*this, m_lootStateUnitGUID)) { // Some traps do not have a spell but should be triggered if (goInfo->trap.spellId) -- cgit v1.2.3