From 1c0903e2862d4e4c7e17c8a45fe9dc3163b3ebce Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 14 Dec 2013 18:41:26 +0100 Subject: Core/Misc: Fix some static analysis issues Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too. --- src/server/game/Entities/GameObject/GameObject.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 27ea15c38ff..8930806bca5 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -589,7 +589,9 @@ enum GOState // from `gameobject` struct GameObjectData { - explicit GameObjectData() : dbData(true) { } + explicit GameObjectData() : id(0), mapid(0), phaseMask(0), posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f), + rotation0(0.0f), rotation1(0.0f), rotation2(0.0f), rotation3(0.0f), spawntimesecs(0), + animprogress(0), go_state(GO_STATE_ACTIVE), spawnMask(0), artKit(0), dbData(true) { } uint32 id; // entry in gamobject_template uint16 mapid; uint32 phaseMask; -- cgit v1.2.3