From 2144d6c85159ad1e8529ef8e8ee1476e947fca92 Mon Sep 17 00:00:00 2001 From: Rat Date: Mon, 24 Nov 2014 18:57:49 +0100 Subject: Core/Spells: core now builds without scripts project, still not stable --- src/server/game/Entities/GameObject/GameObject.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 2b13c859255..7091901c229 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1809,9 +1809,9 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, bool triggered /*= true return; bool self = false; - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(GetMap()->GetDifficulty())) { - if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CASTER) + if (effect && effect->TargetA.GetTarget() == TARGET_UNIT_CASTER) { self = true; break; -- cgit v1.2.3