From 2f04c48919664524c0036fa5923ea082e45f435f Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 25 Apr 2021 14:56:25 +0200 Subject: Core/PacketIO: Reduce size of SMSG_UPDATE_OBJECT by trimming trailing zeros in values updatemask --- src/server/game/Entities/GameObject/GameObject.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 53ebcef7d12..0e864cdc479 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2515,8 +2515,7 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t ByteBuffer fieldBuffer; - UpdateMask updateMask; - updateMask.SetCount(m_valuesCount); + UpdateMaskPacketBuilder updateMask(m_valuesCount); uint32* flags = GameObjectUpdateFieldFlags; uint32 visibleFlag = UF_FLAG_PUBLIC; @@ -2583,7 +2582,6 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t } } - *data << uint8(updateMask.GetBlockCount()); updateMask.AppendToPacket(data); data->append(fieldBuffer); } -- cgit v1.2.3