From 3e85598d9987d674fb4d84728f776ebb85caf6b7 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 15 Jan 2023 23:01:10 +0100 Subject: Core/Objects: Call base class Update function for Unit and GameObject (currently does nothing) --- src/server/game/Entities/GameObject/GameObject.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 31ecfdc62f6..b8a0e5445d0 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -883,6 +883,8 @@ void GameObject::Update(uint32 diff) { m_Events.Update(diff); + WorldObject::Update(diff); + if (AI()) AI()->UpdateAI(diff); else if (!AIM_Initialize()) -- cgit v1.2.3