From 42de312a79b5ce3900d2231d89f5cd716c03ce01 Mon Sep 17 00:00:00 2001 From: Jeremy Date: Thu, 28 Dec 2023 19:46:50 +0100 Subject: Core/Spells: Clean up some gameobject types in EffectOpenLock (#29532) --- src/server/game/Entities/GameObject/GameObject.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index d362d3a9f2e..e88da62bb2f 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -3281,6 +3281,15 @@ void GameObject::Use(Unit* user) Delete(); return; } + case GAMEOBJECT_TYPE_CAPTURE_POINT: + { + Player* player = user->ToPlayer(); + if (!player) + return; + + AssaultCapturePoint(player); + return; + } case GAMEOBJECT_TYPE_ITEM_FORGE: { GameObjectTemplate const* info = GetGOInfo(); -- cgit v1.2.3