From 50d9d9196da90f7696cf83f07115df3d4880c879 Mon Sep 17 00:00:00 2001 From: NoName <322016+Faq@users.noreply.github.com> Date: Sun, 19 Jan 2020 18:51:30 +0200 Subject: Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#24062) * Step 1: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED * Update src/server/shared/SharedDefines.h Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com> Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com> --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index b680ccb57bd..698499e0228 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1459,7 +1459,7 @@ void GameObject::SwitchDoorOrButton(bool activate, bool alternative /* = false * RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); if (GetGoState() == GO_STATE_READY) //if closed -> open - SetGoState(alternative ? GO_STATE_ACTIVE_ALTERNATIVE : GO_STATE_ACTIVE); + SetGoState(alternative ? GO_STATE_DESTROYED : GO_STATE_ACTIVE); else //if open -> close SetGoState(GO_STATE_READY); } -- cgit v1.2.3