From 550cbcad96435dac087dab367a6d143136b4e71c Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 23 Mar 2014 00:23:30 +0100 Subject: Core/Transports: Enabled LoS on transports --- src/server/game/Entities/GameObject/GameObject.cpp | 17 +++++++++++++++-- src/server/game/Entities/GameObject/GameObject.h | 2 ++ 2 files changed, 17 insertions(+), 2 deletions(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 80171edd715..e58a9be3249 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -148,7 +148,7 @@ void GameObject::AddToWorld() sObjectAccessor->AddObject(this); // The state can be changed after GameObject::Create but before GameObject::AddToWorld - bool toggledState = GetGoType() == GAMEOBJECT_TYPE_CHEST ? getLootState() == GO_READY : GetGoState() == GO_STATE_READY; + bool toggledState = GetGoType() == GAMEOBJECT_TYPE_CHEST ? getLootState() == GO_READY : (GetGoState() == GO_STATE_READY || IsTransport()); if (m_model) GetMap()->InsertGameObjectModel(*m_model); @@ -2020,7 +2020,7 @@ void GameObject::SetGoState(GOState state) { SetByteValue(GAMEOBJECT_BYTES_1, 0, state); sScriptMgr->OnGameObjectStateChanged(this, state); - if (m_model) + if (m_model && !IsTransport()) { if (!IsInWorld()) return; @@ -2239,3 +2239,16 @@ float GameObject::GetInteractionDistance() return INTERACTION_DISTANCE; } } + +void GameObject::UpdateModelPosition() +{ + if (!m_model) + return; + + if (GetMap()->ContainsGameObjectModel(*m_model)) + { + GetMap()->RemoveGameObjectModel(*m_model); + m_model->Relocate(*this); + GetMap()->InsertGameObjectModel(*m_model); + } +} diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 84abc391bc6..48db64a3687 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -832,6 +832,8 @@ class GameObject : public WorldObject, public GridObject, public Map float GetInteractionDistance(); + void UpdateModelPosition(); + protected: bool AIM_Initialize(); void UpdateModel(); // updates model in case displayId were changed -- cgit v1.2.3