From 6d246e4a0aca899532766fbefdbf853fb5a7c755 Mon Sep 17 00:00:00 2001 From: ariel- Date: Wed, 16 Nov 2016 04:59:43 -0300 Subject: Core/Gameobject: fixed sometimes not found linked trap Closes #18256 (cherry picked from commit 400a69bf9efb227e8734668f07ed2f3f2863ba47) # Conflicts: # src/server/game/Entities/GameObject/GameObject.cpp --- src/server/game/Entities/GameObject/GameObject.cpp | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 8fd83003876..7e6a557c499 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1221,18 +1221,8 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) if (!trapSpell) // checked at load already return; - float range = float(target->GetSpellMaxRangeForTarget(GetOwner(), trapSpell)); - - // search nearest linked GO - GameObject* trapGO = nullptr; - // using original GO distance - Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target, trapEntry, range); - Trinity::GameObjectLastSearcher checker(this, trapGO, go_check); - Cell::VisitGridObjects(this, checker, range); - - // found correct GO - if (trapGO) - trapGO->CastSpell(target, trapInfo->trap.spell); + if (GameObject* trapGO = GetLinkedTrap()) + trapGO->CastSpell(target, trapSpell->Id); } GameObject* GameObject::LookupFishingHoleAround(float range) -- cgit v1.2.3