From 8716ce2341de63da1ea0101dc82fd05d1bc50946 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 7 Jun 2016 21:26:46 +0200 Subject: build fix --- src/server/game/Entities/GameObject/GameObject.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index d7e478bb4e5..fed41f79b88 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2004,7 +2004,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); - uint32 modelId = m_goInfo->building.damagedDisplayId; + uint32 modelId = m_goInfo->displayId; if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->building.destructibleData)) if (modelData->DamagedDisplayId) modelId = modelData->DamagedDisplayId; @@ -2032,7 +2032,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED); SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); - uint32 modelId = m_goInfo->building.destroyedDisplayId; + uint32 modelId = m_goInfo->displayId; if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->building.destructibleData)) if (modelData->DestroyedDisplayId) modelId = modelData->DestroyedDisplayId; -- cgit v1.2.3