From 8fae0c176d73a1606f26a5b0d7fc44f7a23ba49c Mon Sep 17 00:00:00 2001 From: linencloth Date: Tue, 16 Nov 2010 01:13:04 +0100 Subject: Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum Also replace some SetVisibility hacks to directly call UpdateObjectVisibility --HG-- branch : trunk --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index bb79c2e0ea4..4a1521264e5 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1598,7 +1598,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId) Creature *trigger = SummonTrigger(GetPositionX(), GetPositionY(), GetPositionZ(), 0, 1); if (!trigger) return; - trigger->SetVisibility(VISIBILITY_OFF); //should this be true? + trigger->SetVisible(false); //should this be true? if (Unit *owner = GetOwner()) { trigger->setFaction(owner->getFaction()); -- cgit v1.2.3