From 9394dc10b41cd42e3e2e05a1af38e62856cd5bc5 Mon Sep 17 00:00:00 2001 From: Nay Date: Thu, 3 Jan 2013 19:18:26 +0000 Subject: Core/Scripts: Drop `gameobject_scripts` table - empty, deprecated and no longer needed --- src/server/game/Entities/GameObject/GameObject.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 508147cec9f..bf0fbb4199d 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1098,11 +1098,7 @@ void GameObject::Use(Unit* user) case GAMEOBJECT_TYPE_BUTTON: //1 //doors/buttons never really despawn, only reset to default state/flags UseDoorOrButton(0, false, user); - - // activate script - GetMap()->ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this); return; - case GAMEOBJECT_TYPE_QUESTGIVER: //2 { if (user->GetTypeId() != TYPEID_PLAYER) -- cgit v1.2.3