From 9538fb6d5a508adbebc9dd94ce25cbca6bd48789 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 10 Aug 2012 14:10:57 +0200 Subject: Core/Movement: Ensured object orientation is always within 0-2pi range, this fixes movement. --- src/server/game/Entities/GameObject/GameObject.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 00b98ce2cc1..a59dcd7d950 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -167,6 +167,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa ASSERT(map); SetMap(map); + ang = MapManager::NormalizeOrientation(ang); Relocate(x, y, z, ang); if (!IsPositionValid()) { -- cgit v1.2.3