From 9e99db035f554c8f4954e025f599ef752c1f4e01 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Fri, 21 Mar 2014 22:47:58 +0100 Subject: Core/Misc: Fix some static analysis issues Add some asserts and additional NULL checks as sanity checks. --- src/server/game/Entities/GameObject/GameObject.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 82b4ff3c03d..80171edd715 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1034,6 +1034,7 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) if (!trapSpell) // checked at load already return; + ASSERT(GetOwner()); float range = float(target->GetSpellMaxRangeForTarget(GetOwner(), trapSpell)); // search nearest linked GO -- cgit v1.2.3