From a8fa2a03beb4face5e12254522db93a9dd02b07d Mon Sep 17 00:00:00 2001 From: Matan Shukry Date: Wed, 21 Apr 2021 11:02:42 +0300 Subject: Core/Items: Calculating item level + organized iterating over items (#26276) * Unified iterating player items into a single function Co-authored-by: Shauren --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index e6f90796b89..6c50228e32c 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2087,7 +2087,7 @@ void GameObject::Use(Unit* user) } case 2: // Heart Forge { - Item const* item = player->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ITEM_SEARCH_EVERYWHERE); + Item const* item = player->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ItemSearchLocation::Everywhere); if (!item) return; -- cgit v1.2.3