From be0b2fcf97404af624e538be96ea05892d3f41be Mon Sep 17 00:00:00 2001 From: kaelima Date: Wed, 19 Oct 2011 17:40:44 +0100 Subject: Core/Grid: - Simplified CellArea calculation (Original author: SilverIce) - Removed unused code in Cell class (Original author: SilverIce) - Improve some Visit functions. --- src/server/game/Entities/GameObject/GameObject.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index c00ceacaf65..a894ee16c2d 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -933,7 +933,6 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) // using original GO distance CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target, trapEntry, range); Trinity::GameObjectLastSearcher checker(this, trapGO, go_check); @@ -953,7 +952,6 @@ GameObject* GameObject::LookupFishingHoleAround(float range) CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; Trinity::NearestGameObjectFishingHole u_check(*this, range); Trinity::GameObjectSearcher checker(this, ok, u_check); -- cgit v1.2.3