From ca280dbe051f2d9c43bbda128a6aa6bc19d8149f Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 13 Feb 2013 20:24:23 +0100 Subject: Core/Loot: Only 3 items of the same entry can drop on 25 man raid difficulties and 1 everywhere else (non-raid or 10 man) --- src/server/game/Entities/GameObject/GameObject.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index bf0fbb4199d..61e7943453e 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -258,6 +258,10 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa LastUsedScriptID = GetGOInfo()->ScriptId; AIM_Initialize(); + // Initialize loot duplicate count depending on raid difficulty + if (map->IsRaid() && map->GetSpawnMode() & RAID_DIFFICULTY_MASK_25MAN) + loot.maxDuplicates = 3; + return true; } -- cgit v1.2.3