From dc87018345ec333f68d564a8dfb320036b0f271f Mon Sep 17 00:00:00 2001 From: Vincent-Michael Date: Sun, 12 Jul 2015 22:34:25 +0200 Subject: Core/PacketIO: Updated and enabled barber shop opcodes --- src/server/game/Entities/GameObject/GameObject.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 7d044d24567..dc00a7ead69 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1786,13 +1786,13 @@ void GameObject::Use(Unit* user) Player* player = user->ToPlayer(); - // fallback, will always work - player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET); - WorldPackets::Misc::EnableBarberShop packet; player->SendDirectMessage(packet.Write()); - player->SetStandState(UnitStandStateType(UNIT_STAND_STATE_SIT_LOW_CHAIR + info->barberChair.chairheight)); + // fallback, will always work + player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET); + + player->SetStandState(UnitStandStateType(UNIT_STAND_STATE_SIT_LOW_CHAIR + info->barberChair.chairheight), info->barberChair.SitAnimKit); return; } default: -- cgit v1.2.3