From dfacd287a4cd7cf39425ccf89401c5468ee1a390 Mon Sep 17 00:00:00 2001 From: leak Date: Thu, 5 May 2011 10:23:00 +0200 Subject: Core/ObjectMgr: Refactor group related functions into dedicated class --- src/server/game/Entities/GameObject/GameObject.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 2cd9f7140ad..b329123cc0b 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -20,6 +20,7 @@ #include "QuestDef.h" #include "GameObjectAI.h" #include "ObjectMgr.h" +#include "GroupMgr.h" #include "PoolMgr.h" #include "SpellMgr.h" #include "Spell.h" @@ -500,7 +501,7 @@ void GameObject::Update(uint32 diff) { if (m_groupLootTimer <= diff) { - Group* group = sObjectMgr->GetGroupByGUID(lootingGroupLowGUID); + Group* group = sGroupMgr->GetGroupByGUID(lootingGroupLowGUID); if (group) group->EndRoll(&loot); m_groupLootTimer = 0; -- cgit v1.2.3