From e8e89f58fb800014f53341f12505f60ee2b5fb6f Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 27 Jul 2019 01:00:37 +0200 Subject: Core/DBLayer: Prevent using prepared statements on wrong database --- src/server/game/Entities/GameObject/GameObject.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 1fb30cb49a2..0c4bf935e16 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -966,7 +966,7 @@ void GameObject::SaveToDB(uint32 mapid, std::vector const& spawnDiff uint8 index = 0; - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT); stmt->setUInt64(0, m_spawnId); trans->Append(stmt); @@ -1060,7 +1060,7 @@ void GameObject::DeleteFromDB() GetMap()->RemoveGORespawnTime(m_spawnId); sObjectMgr->DeleteGOData(m_spawnId); - PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT); stmt->setUInt64(0, m_spawnId); -- cgit v1.2.3