From eb1a2a36729a1fcc91d3610eb37bc81ff4625bcc Mon Sep 17 00:00:00 2001 From: kaelima Date: Wed, 29 Feb 2012 12:43:59 +0100 Subject: Core/Object: - Corrected the flag and use of UPDATEFLAG_LOWGUID. - Send proper positions for objects on transports. - Rename UPDATEFLAG_HAS_POSITION -> UPDATEFLAG_STATIONARY_POSITION - Added some comments --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index a06cee891e7..c7101e918ba 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -38,7 +38,7 @@ GameObject::GameObject() : WorldObject(false), m_model(NULL), m_goValue(new Game m_objectType |= TYPEMASK_GAMEOBJECT; m_objectTypeId = TYPEID_GAMEOBJECT; - m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION); + m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION | UPDATEFLAG_ROTATION); m_valuesCount = GAMEOBJECT_END; m_respawnTime = 0; -- cgit v1.2.3