From f30e06db8a66aef1f1589a9d2e681c1bc582bb74 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 10 Mar 2020 18:43:34 +0100 Subject: Core/Misc: Fixed animation issues after 8.3.0 Closes #24222 --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/GameObject') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index aff0353d479..80312590101 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -340,7 +340,7 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD SetGoState(goState); SetGoArtKit(artKit); - SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::SpawnTrackingStateAnimID), sAnimationDataStore.GetNumRows()); + SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::SpawnTrackingStateAnimID), sDB2Manager.GetEmptyAnimStateID()); switch (goInfo->type) { -- cgit v1.2.3