From 0ce96adb7a8ae29a577cce268c8bd3742253cf69 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 6 Oct 2023 20:22:14 +0200 Subject: Core/Objects: Treat areas that have ParentAreaID filled but dont have IsSubzone flag as zones instead of areas --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 3678284124f..1a141a7203d 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -992,7 +992,7 @@ void WorldObject::ProcessPositionDataChanged(PositionFullTerrainStatus const& da { m_zoneId = m_areaId = data.areaId; if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(m_areaId)) - if (area->ParentAreaID) + if (area->ParentAreaID && area->GetFlags().HasFlag(AreaFlags::IsSubzone)) m_zoneId = area->ParentAreaID; m_outdoors = data.outdoors; m_staticFloorZ = data.floorZ; -- cgit v1.2.3