From 22b754c9e22cfdd9dab998ca45e6724b62760f78 Mon Sep 17 00:00:00 2001 From: Treeston Date: Mon, 21 Aug 2017 17:40:47 +0200 Subject: Core/Creature: temporary summons are now dynamic flagged (oversight in dynspawn). This fixes issues with vehicle kit resets breaking AI. Closes #20137 #20138 #20153. (cherry picked from commit 92e9376e5eecdc3412104a0ee304d389d4ce0188) --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 3efc014ffaf..696d8a05555 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1742,7 +1742,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert break; } - if (!summon->Create(GenerateLowGuid(), this, entry, pos, nullptr, vehId)) + if (!summon->Create(GenerateLowGuid(), this, entry, pos, nullptr, vehId, true)) { delete summon; return nullptr; -- cgit v1.2.3