From 472384e75781ce362af9721fc16928da9eea82dd Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 29 Jan 2022 15:18:27 +0100 Subject: Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroy --- src/server/game/Entities/Object/Object.cpp | 2 +- src/server/game/Entities/Object/Object.h | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 098381b60e1..f07d8f71fb6 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -910,7 +910,7 @@ void WorldObject::RemoveFromWorld() if (!IsInWorld()) return; - DestroyForNearbyPlayers(); + UpdateObjectVisibilityOnDestroy(); Object::RemoveFromWorld(); } diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 13ab55dd64a..065994344d3 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -656,6 +656,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation void DestroyForNearbyPlayers(); virtual void UpdateObjectVisibility(bool forced = true); virtual void UpdateObjectVisibilityOnCreate() { UpdateObjectVisibility(true); } + virtual void UpdateObjectVisibilityOnDestroy() { DestroyForNearbyPlayers(); } void UpdatePositionData(); void BuildUpdate(UpdateDataMapType&) override; -- cgit v1.2.3