From 70767717c112f1acbf19e5ce366b61ae6dc73475 Mon Sep 17 00:00:00 2001 From: Gildor Date: Wed, 6 Apr 2022 23:56:40 +0200 Subject: Core/Spells: Increase search radius for avoid problems with some spells that can't find units with huge combat reach (#27827) --- src/server/game/Entities/Object/ObjectDefines.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h index 14ab651e826..11d2f2fe376 100644 --- a/src/server/game/Entities/Object/ObjectDefines.h +++ b/src/server/game/Entities/Object/ObjectDefines.h @@ -42,6 +42,8 @@ #define NOMINAL_MELEE_RANGE 5.0f #define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players +#define EXTRA_CELL_SEARCH_RADIUS 40.0f // We need in some cases increase search radius. Allow to find creatures with huge combat reach in a different nearby cell. + enum class VisibilityDistanceType : uint8 { Normal = 0, -- cgit v1.2.3