From 7c5edfcdda04ca690dc99518a7307ceb7cdc1460 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 9 Nov 2025 21:30:32 +0100 Subject: Core/Position: Change Position<->G3D::Vector3 conversion functions to be lambdas --- src/server/game/Entities/Object/G3DPosition.hpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/G3DPosition.hpp b/src/server/game/Entities/Object/G3DPosition.hpp index f83a900bcd9..9b1229c3ba0 100644 --- a/src/server/game/Entities/Object/G3DPosition.hpp +++ b/src/server/game/Entities/Object/G3DPosition.hpp @@ -20,10 +20,8 @@ #include "Position.h" #include -#include "Errors.h" -inline G3D::Vector3 PositionToVector3(Position const& p) { return { p.m_positionX, p.m_positionY, p.m_positionZ }; } -inline G3D::Vector3 PositionToVector3(Position const* p) { ASSERT(p); return { p->m_positionX, p->m_positionY, p->m_positionZ }; } -inline Position Vector3ToPosition(G3D::Vector3 const& v) { return { v.x, v.y, v.z }; } +inline constexpr auto PositionToVector3 = [](Position const& p) -> G3D::Vector3 { return { p.m_positionX, p.m_positionY, p.m_positionZ }; }; +inline constexpr auto Vector3ToPosition = [](G3D::Vector3 const& v) -> Position { return { v.x, v.y, v.z }; }; #endif -- cgit v1.2.3