From 81ea6f54d93ee10b03e6432c6071e0d0983796a2 Mon Sep 17 00:00:00 2001 From: Meji Date: Thu, 30 Mar 2023 18:54:27 +0200 Subject: Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale (#28863) --- src/server/game/Entities/Object/ObjectDefines.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h index ec2a9d22ff3..b34767faa51 100644 --- a/src/server/game/Entities/Object/ObjectDefines.h +++ b/src/server/game/Entities/Object/ObjectDefines.h @@ -38,6 +38,7 @@ #define DEFAULT_PLAYER_BOUNDING_RADIUS 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects #define DEFAULT_PLAYER_COMBAT_REACH 1.5f +#define DEFAULT_PLAYER_DISPLAY_SCALE 1.0f #define MIN_MELEE_REACH 2.0f #define NOMINAL_MELEE_RANGE 5.0f #define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players -- cgit v1.2.3