From 82f45966fc00106b52294e4c01a2848ba24e2eb8 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 17 Dec 2010 13:43:24 +0100 Subject: Core/Unit: Renamed addUnitState/hasUnitState/clearUnitState to AddUnitState/HasUnitState/ClearUnitState Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts) --HG-- branch : trunk --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 7f223dcd5bc..76c48050e13 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2379,7 +2379,7 @@ namespace Trinity float x,y,z; - if (!c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) || + if (!c->isAlive() || c->HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) || !c->GetMotionMaster()->GetDestination(x,y,z)) { x = c->GetPositionX(); -- cgit v1.2.3