From 930a08fe03a033a6bb30fb8c94a8490c4b77fe91 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 24 Oct 2023 10:38:27 +0200 Subject: Core/Spells: SpellAttr8 fixups - use creator instead of owner for SPELL_ATTR8_ONLY_TARGET_IF_SAME_CREATOR and removed cast time requirement for channelled spell predicted healing --- src/server/game/Entities/Object/Object.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 379573b643c..f7111fd3abf 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -627,6 +627,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const; Player* SelectNearestPlayer(float distance) const; + virtual ObjectGuid GetCreatorGUID() const = 0; virtual ObjectGuid GetOwnerGUID() const = 0; virtual ObjectGuid GetCharmerOrOwnerGUID() const { return GetOwnerGUID(); } ObjectGuid GetCharmerOrOwnerOrOwnGUID() const; -- cgit v1.2.3