From 9e3b4fe409e401bdffa44dc479177aa1b5fe96b1 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 11 Nov 2011 14:11:58 -0500 Subject: Cleanup before deleting objects when unloading grid. Fix #3922. --- src/server/game/Entities/Object/Object.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index a354422c9ae..978d9accb64 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1273,6 +1273,8 @@ void WorldObject::setActive(bool on) void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/) { + if (IsInWorld()) + RemoveFromWorld(); } void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask) -- cgit v1.2.3