From 9e99db035f554c8f4954e025f599ef752c1f4e01 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Fri, 21 Mar 2014 22:47:58 +0100 Subject: Core/Misc: Fix some static analysis issues Add some asserts and additional NULL checks as sanity checks. --- src/server/game/Entities/Object/Object.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 7241087101d..944498d0fed 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -370,6 +370,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const { if (flags & UPDATEFLAG_POSITION) { + ASSERT(object); Transport* transport = object->GetTransport(); if (transport) @@ -459,6 +460,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const // 0x4 if (flags & UPDATEFLAG_HAS_TARGET) { + ASSERT(unit); if (Unit* victim = unit->GetVictim()) data->append(victim->GetPackGUID()); else -- cgit v1.2.3