From a2d533752c447a2bf4ef7b784e8abdbe3f6d6904 Mon Sep 17 00:00:00 2001 From: kaelima Date: Fri, 7 Sep 2012 04:21:11 +0200 Subject: Core/MMaps: Add several safety checks to confirm a valid path generation. - Address some issues in TargetMovementGenerator. Thanks Chevron --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index fe5d32b9b95..2205efa8724 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2780,7 +2780,7 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle) desty = pos.m_positionY + dist * sin(angle); // Prevent invalid coordinates here, position is unchanged - if (!Trinity::IsValidMapCoord(destx, desty)) + if (!Trinity::IsValidMapCoord(destx, desty, pos.m_positionZ)) { sLog->outFatal(LOG_FILTER_GENERAL, "WorldObject::MovePosition invalid coordinates X: %f and Y: %f were passed!", destx, desty); return; -- cgit v1.2.3