From a667faaa940cde890c3880c78817f16dd957ffe3 Mon Sep 17 00:00:00 2001 From: runningnak3d Date: Fri, 8 Oct 2010 18:38:58 -0600 Subject: Core/GameObject: Create enum GameObjectDynamicLowFlags instead of using hard coded flags. Author: NoFantasy --HG-- branch : trunk --- src/server/game/Entities/Object/Object.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 34ad1b98bbd..9192711fe93 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -683,23 +683,23 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { case GAMEOBJECT_TYPE_CHEST: if (target->isGameMaster()) - *data << uint16(1); + *data << uint16(GO_DYNFLAG_LO_ACTIVATE); else - *data << uint16(9); + *data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE); *data << uint16(-1); break; case GAMEOBJECT_TYPE_GENERIC: if (target->isGameMaster()) *data << uint16(0); else - *data << uint16(8); + *data << uint16(GO_DYNFLAG_LO_SPARKLE); *data << uint16(-1); break; case GAMEOBJECT_TYPE_GOOBER: if (target->isGameMaster()) - *data << uint16(1); + *data << uint16(GO_DYNFLAG_LO_ACTIVATE); else - *data << uint16(9); + *data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE); *data << uint16(-1); break; default: -- cgit v1.2.3