From c7306439e7004288fb85890d6a5f730cf1761d71 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 12 Jun 2020 01:29:18 +0200 Subject: Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower --- src/server/game/Entities/Object/Updates/ViewerDependentValues.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h index 1901e5e623d..834321320ef 100644 --- a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h +++ b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h @@ -115,8 +115,8 @@ public: CreatureTemplate const* cinfo = unit->ToCreature()->GetCreatureTemplate(); // this also applies for transform auras - if (SpellInfo const* transform = sSpellMgr->GetSpellInfo(unit->getTransForm())) - for (SpellEffectInfo const* effect : transform->GetEffectsForDifficulty(unit->GetMap()->GetDifficultyID())) + if (SpellInfo const* transform = sSpellMgr->GetSpellInfo(unit->getTransForm(), unit->GetMap()->GetDifficultyID())) + for (SpellEffectInfo const* effect : transform->GetEffects()) if (effect && effect->IsAura(SPELL_AURA_TRANSFORM)) if (CreatureTemplate const* transformInfo = sObjectMgr->GetCreatureTemplate(effect->MiscValue)) { -- cgit v1.2.3