From da54fb92d51ce650275cd31ae888fe9cbc02e5d1 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 30 Sep 2011 18:24:12 +0200 Subject: Core/Movement: Fixed knockback visibility for other players (no more "teleport") and knockback strength from creature spells (this does not fix knocking creatures back) --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 7894abd3c59..0b275f833e6 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1488,7 +1488,7 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) float dx = GetPositionX() - x; float dy = GetPositionY() - y; - if (dx < 0.001f && dy < 0.001f) + if (fabs(dx) < 0.001f && fabs(dy) < 0.001f) { float angle = (float)rand_norm()*static_cast(2*M_PI); vcos = cos(angle); -- cgit v1.2.3