From e3d9768a50a3b2b700d65e0cc96e697a5c9d22dc Mon Sep 17 00:00:00 2001 From: Nay Date: Thu, 30 Aug 2012 22:44:33 +0100 Subject: Core: Fix many "errors"/warnings and coding style (3) Game Errors were found using Cppcheck, open-source static analysis tool --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/Object') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 2e4ad07f86d..fe5d32b9b95 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1764,10 +1764,10 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo if (obj->IsAlwaysVisibleFor(this) || CanAlwaysSee(obj)) return true; - bool corpseCheck = false; bool corpseVisibility = false; if (distanceCheck) { + bool corpseCheck = false; if (Player const* thisPlayer = ToPlayer()) { if (thisPlayer->isDead() && thisPlayer->GetHealth() > 0 && // Cheap way to check for ghost state -- cgit v1.2.3