From 48ec2df81fa8f88cd32d7a79b587603aedbd89e0 Mon Sep 17 00:00:00 2001 From: Subv Date: Sun, 1 Jun 2014 22:27:29 -0500 Subject: Core/Phases: Preliminary work with correctly implementing the phase system in 4.3.4 Put here for peer review. --- src/server/game/Entities/Pet/Pet.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/game/Entities/Pet') diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 7f4bead4656..4a2e9968c1a 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -179,6 +179,9 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c if (!Create(guid, map, owner->GetPhaseMask(), petEntry, petId)) return false; + for (auto itr : owner->GetPhases()) + SetInPhase(itr, false, true); + setPetType(petType); setFaction(owner->getFaction()); SetUInt32Value(UNIT_CREATED_BY_SPELL, summonSpellId); -- cgit v1.2.3