From 019770dddba453095b09545002000bc44a8d645a Mon Sep 17 00:00:00 2001 From: Spp Date: Mon, 25 Feb 2013 15:28:41 +0100 Subject: Core/RBAC: Create new permissions related to character creation - 'Skips character creation team mask check' - 'Skips character creation class mask check' - 'Skips character creation race mask check' - 'Skips character creation reserved name check' - 'Skips character creation heroic min level check' - 'Creation of two side faction characters in same account' (Affected by global config option) --- src/server/game/Entities/Player/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Entities/Player') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f24b35ef83c..a8a500c093a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16774,7 +16774,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) // check name limitations if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS || - (AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && sObjectMgr->IsReservedName(m_name))) + (!GetSession()->HasPermission(RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && + sObjectMgr->IsReservedName(m_name))) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_RENAME)); -- cgit v1.2.3