From 5dfd07fa4f1383105e1bdb8ece173a660c7dd3d2 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 18 Jan 2015 18:30:34 +0100 Subject: Core/Misc: Fix static analysis issues Fix some static analysis issues reported by Coverity --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/Unit') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 44bc3e281b1..639530e98f1 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -631,7 +631,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam // Rage from Damage made (only from direct weapon damage) if (cleanDamage && damagetype == DIRECT_DAMAGE && this != victim && getPowerType() == POWER_RAGE) { - uint32 rage = uint32(GetAttackTime(cleanDamage->attackType) / 1000 * 8.125f); + uint32 rage = uint32(GetAttackTime(cleanDamage->attackType) / 1000.f * 8.125f); switch (cleanDamage->attackType) { case OFF_ATTACK: -- cgit v1.2.3