From 5e1e9bb4dd10979c3bdf8debafc4e669355d4586 Mon Sep 17 00:00:00 2001 From: Nay Date: Fri, 10 Aug 2012 02:57:16 +0100 Subject: Core: Fix build and proper deinitialization in HandleTransmogrifyItems (by using vectors instead of new/delete) --- src/server/game/Entities/Unit/Unit.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/server/game/Entities/Unit') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7daeb97f5d9..cedf38cb676 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -17147,20 +17147,20 @@ void Unit::SendMoveKnockBack(Player* player, float speedXY, float speedZ, float data << float(vsin); data << uint32(0); - data.WriteByteSeq(bytes[6]); - data.WriteByteSeq(bytes[7]); + data.WriteByteSeq(guid[6]); + data.WriteByteSeq(guid[7]); data << float(speedXY); - data.WriteByteSeq(bytes[4]); - data.WriteByteSeq(bytes[5]); - data.WriteByteSeq(bytes[3]); + data.WriteByteSeq(guid[4]); + data.WriteByteSeq(guid[5]); + data.WriteByteSeq(guid[3]); data << float(speedZ); data << float(vcos); - data.WriteByteSeq(bytes[2]); - data.WriteByteSeq(bytes[0]); + data.WriteByteSeq(guid[2]); + data.WriteByteSeq(guid[0]); player->GetSession()->SendPacket(&data); } -- cgit v1.2.3