From 3613f6971e51fe1b7289249d423fdb1e44f39f97 Mon Sep 17 00:00:00 2001 From: "Daniel M. Weeks" Date: Wed, 1 Apr 2015 11:08:56 -0400 Subject: Add missing override keyword in game --- src/server/game/Entities/Unit/Unit.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/Unit') diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 080dd7e322e..93d586a7138 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1957,7 +1957,7 @@ class Unit : public WorldObject void SetVisible(bool x); // common function for visibility checks for player/creatures with detection code - bool SetInPhase(uint32 id, bool update, bool apply); + bool SetInPhase(uint32 id, bool update, bool apply) override; void UpdateObjectVisibility(bool forced = true) override; SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]; -- cgit v1.2.3