From 948a2136c439c7cbc2a75c2e642bead75e2c80c8 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Thu, 30 Dec 2010 19:10:46 +0100 Subject: Core/Vehicles: - Redefine VEHICLE_SEAT_FLAG_USABLE as VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT. This flag determines whether or not the player has control over entering/exiting a vehicleseat. Thanks to linencloth for help with research. - Implement VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT exit restriction - Remove MOVEMENTFLAG_ROOT on vehicle exit --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/Unit') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index dcaea3186cc..2cb5a214cba 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16435,7 +16435,7 @@ void Unit::ExitVehicle() SetControlled(false, UNIT_STAT_ROOT); - RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_ROOT); m_movementInfo.t_pos.Relocate(0, 0, 0, 0); m_movementInfo.t_time = 0; m_movementInfo.t_seat = 0; -- cgit v1.2.3